MIT Reality Hack

  • The aim of this is to design, build, and present the most innovative solution to a problem, and then pitch a final concept, prototype, or presentation to the stakeholders.

  • I was a chosen mentor for this year’s hackathon. I was in charge of debugging Unity mechanics, immersive audio, and UI interface.

  • I gained valuable insights from this experience as a mentor. Assisting everyone in their tasks allowed me to learn from all the hackers. The creativity, organization, and trust displayed by each group will stay with me moving forward.